Point-and-Quest Podcast

Episode 18 | Why Old Games Were So Mean and Why That Made Them Better

PixelatedLinds Season 2 Episode 18

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0:00 | 31:44

Sierra adventure games did not simply kill you. That would be too merciful.

Nope, Sierra preferred a more artisanal form of psychological damage: the unwinnable state. That beautiful little nightmare where you are still walking around, still clicking on things, still listening to cheerful MIDI music… but your save file actually died three hours ago.

This is the audio only version, if you'd like to watch the video please check out my youtube: https://www.youtube.com/@PixelatedLinds


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